![Sea of Thieves - Servers Ping Tickrate and Ghost hit registration as to be look at ASAP in this game the stability is sometime very off ... Sea of Thieves - Servers Ping Tickrate and Ghost hit registration as to be look at ASAP in this game the stability is sometime very off ...](https://i.ytimg.com/vi/q8Bz1iyw66A/maxresdefault.jpg)
Sea of Thieves - Servers Ping Tickrate and Ghost hit registration as to be look at ASAP in this game the stability is sometime very off ...
![ModernWarzone on X: "Warzone servers run at a tick rate of 20-24 Hz according to @TrueGameData. https://t.co/0nm3YjypiE" / X ModernWarzone on X: "Warzone servers run at a tick rate of 20-24 Hz according to @TrueGameData. https://t.co/0nm3YjypiE" / X](https://pbs.twimg.com/media/E-SHNpsWYAE6bIS.jpg)
ModernWarzone on X: "Warzone servers run at a tick rate of 20-24 Hz according to @TrueGameData. https://t.co/0nm3YjypiE" / X
![Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive](https://i.redd.it/4ct1lbi1ov241.jpg)
Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive
![unity - Should I send the entries using a tickrate? Netcode Authoritative Server - Game Development Stack Exchange unity - Should I send the entries using a tickrate? Netcode Authoritative Server - Game Development Stack Exchange](https://i.stack.imgur.com/uDVLY.png)
unity - Should I send the entries using a tickrate? Netcode Authoritative Server - Game Development Stack Exchange
![networking - How should a game server receive udp packets with a defined tick rate? - Stack Overflow networking - How should a game server receive udp packets with a defined tick rate? - Stack Overflow](https://i.stack.imgur.com/TQZgH.png)
networking - How should a game server receive udp packets with a defined tick rate? - Stack Overflow
![Local tickrate/hearbeat & server snapshot update frequency - General and Gameplay Programming - GameDev.net Local tickrate/hearbeat & server snapshot update frequency - General and Gameplay Programming - GameDev.net](https://uploads.gamedev.net/monthly_2019_03/snapshotinterpolation.png.e1e9be6eb8ffab84992e5ca02b5fbcf9.png)