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Procedural Content Generation via Machine Learning: An Overview (Synthesis Lectures on Games and Computational Intelligence): Guzdial, Matthew, Snodgrass, Sam, Summerville, Adam J.: 9783031167188: Amazon.com: Books
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Amazon.com: Procedural Content Generation for C++ Game Development: 9781785886713: Green, Dale: Books
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I was playing around with the Procedural Content Generation tool in UE 5.2, and it seemed like a good idea to share the knowledge (link to the tutorial in the comments) : r/unrealengine
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PDF] Design and Implementation of a Procedural Content Generation Web Application for Vertex Shaders | Semantic Scholar
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